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Minifigures

Dungeons & Dragons minifigures can turn a small display into an adventure

A retrospective on series 71047, with ideas for giving its fantasy characters a setting and a story beyond the collector’s row.

Inside Lego editorial · · Source-based retrospective and building guide
Official photograph of two children examining Dungeons & Dragons minifigures arranged in front of them.
©2026 The LEGO Group · Editorial use with permission
Official photograph of two children examining Dungeons & Dragons minifigures arranged in front of them.

A cast of characters, not just a checklist

LEGO’s Dungeons & Dragons minifigure series 71047 is a useful starting point for a small fantasy scene. Its mix of adventurers and distinctive named characters offers several directions for a display without requiring a huge castle or a complete collection.

The official instructions archive dates the series to 2024. This retrospective looks back at the characters and proposes some new ways to arrange them; it does not report a new release, a hands-on test or a current resale valuation. The building ideas below are our suggestions for using figures you already own.

Choose the story before choosing the scenery

The twelve-character range includes a Tiefling Sorcerer, Elf Bard, Halfling Druid, Dwarf Barbarian, Dragonborn Paladin, Aarakocra Ranger and Gith Warlock. It also includes the Mind Flayer, The Lady of Pain, Strahd von Zarovich, Tasha the Witch Queen and Szass Tam. LEGO describes each surprise box as containing one character with at least one accessory and a collector leaflet.

For an original display, start by deciding what is happening. Is someone arriving, guarding an entrance or searching for a lost object? That simple action gives you a reason to position the figures and a way to decide which scenery belongs.

Let an accessory determine the first few bricks

LEGO lists an axe and torch for the Dwarf Barbarian, and a dagger and magic staff for the Gith Warlock. Small objects like these can suggest the next part of a scene before you have planned its architecture.

Our suggested starting exercise is a doorway, a patch of ground and one object of interest. A torch might face an unlit passage; a staff might point toward a strange arrangement of stones. Leave enough open space that the action is readable. These are informal storytelling prompts, not claims about a character’s official abilities or rules for playing Dungeons & Dragons.

Build a setting you can rearrange

Try making the ground, entrance and background as separate small sections. Move them around before adding decorative detail, and take a photograph from the viewpoint of a person looking at the shelf. If the important object disappears behind a figure, change the arrangement.

A collector’s straight row is useful for comparing costumes and faces. A little scene answers a different question: what might these characters do next? You can enjoy both approaches without needing every figure. Keep each character’s accessories together between displays, then let one change—a new doorway, a different visitor or an unexpected object—give the same small cast another adventure.

Reporting checked September 29, 2026. Plans and programs can change; follow the linked organizations for current information.